Translating and localizing Lila’s Hearts

I’d love to have Lila fully available in languages other than Portuguese, but it’s quite text-heavy and requires a certain amount of research, what with the giving advice and all. So if you’re interested in helping speed things along, please get in touch! Email us at, post here or through social media (links on side bar).

Lila’s Hearts

Lila’s Hearts is a free print&play card game for 2 to 6 players that teaches issues related to accessibility and disabilities. It takes 20 to 30 minutes to set up and play.

LILA is the acronym in Portuguese for Read Comprehend Remember Act. The first two steps happen during play and facilitate the latter in real life situations.

Although the theme of the game is disability (and currently only available in Portuguese), its structure can be used to reinforce other kinds of knowledge (CC license at the bottom of this post). For this you need to organize your content into 5 specific categories, 1 generic category and 5 types. Lila’s Hearts is organized like this:

  • Specific categories
    • Visual disability
    • Hearing disability
    • Physical disability
    • Intellectual disability
    • Autism spectrum
    • Each of these is further sub-divided into 5 types:
      • 1 Definition card
      • 2 Information cards
      • 4 Action cards
      • 1 Person card
      • 1 Movie card
  • Generic category
    • Content that applies to all of the above
    • This is further sub-divided into 2 types:
      • 5 Information cards
      • 4 Action cards

Basically, six decks of nine cards each. It’s important to note that the Action cards are worth more points in the game, because actions speak louder than words. 🙂

Game card with blue arrows pointing out its elements
Sample card with its elements: Action type, worth 2 points, cost of 1 big heart plus 1 small heart, a reminder that this card allows a bonus and the URL where we got the text from. The text explains that crutches should be kept close to the person with a physical disability.

Another key aspect of the game is tying the categories to goal cards. Goals give extra points provided that the player acquires the appropriate cards, which means the text on them has to be read carefully in order to buy the best option. For example, Lila’s Hearts goals are:

  • 1 point for each card of [Visual/Hearing/Physical/Intellectual/Autism] category
  • 3 points for the most cards of [Visual/Hearing/Physical/Intellectual/Autism] category
  • 1 point for each card
  • 3 points for the most variety of categories
  • 2 points for having a Movie card
  • 2 points for having an Information card


Setup for 2 to 6 players (if more players are needed, add extra hearts)

  • Separate hearts by size and bonus
  • Distribute 2 small hearts (not bonus) to each person
  • Shuffle the 54 cards, draw 6 face up on the common buying area and make a drawing pile with the rest
  • Shuffle the 14 goal cards and make another drawing pile
  • Separate the action and info bonuses
  • Shuffle the 6 starting cards and pick one to determine who begins the game. Proceed clockwise.
Photo of the game after setup
Layout of the common buying area after game setup.

Victory: Whoever has more points at the end, wins. Points are obtained through cards and goals.

Categories: The cards are divided in Visual, Hearing, Intellectual, Physical, Autism and Generic.

Types: The cards are divided in Definition, Information, Person, Movie, and Action.

Wildcards: Generic category cards are wildcards. They count towards the goals and do not give bonuses.

Bonus Hearts: Normal hearts are returned to the common area after buying something. Bonus hearts stay with the player. They may be obtained when buying an Information or Action card that is marked with a bonus symbol.

Bonus Attempt: Shuffle the 6 Action Bonus or 3 Information Bonus cards and choose one randomly. Place the corresponding heart in the player area, if it comes out. (This can be replaced with throwing a die).

Ending: When someone reaches 8 points on the cards, the players who haven’t completed their turn yet play once more. Goals points are scored after the end. If the player has any wildcards, they decide which category gives them the better advantage in scoring.

In their turn the player can choose ONE ACTION below:

  • Buy hearts:
    • pick up 2 small hearts or 1 big heart if you haven’t reached the limit of 5 hearts of any kind.
    • Place them in front of you.
  • Buy card:
    • buy 1 card for the number/size hearts indicated in it (note that 1 big heart is not equivalent to 2 small ones).
    • Return the hearts to the common buying area, except the bonuses. Place the card face up in front of you. If the card has a bonus, attempt it and place any resulting hearts in front of you. Draw another card to fill the common buying area.
  • Buy goal:
    • draw a goal for 1 small heart or draw 2 goals and choose one of them for 1 big heart.
    • Place the goal face up in front of you. Return the hearts to the common buying area, except the bonuses. If you drew two, shuffle the other goal back in the pile.

Bonus Alternative

If you prefer to replace the bonus cards with dice throws:

  • Action bonus:
    • if you get a 1 or 2, win a small bonus heart
    • if you get a 3, win a big bonus heart
    • if you get a 4 or 5, nothing happens
    • if you get a 6, lose a bonus heart, if you have one, or a normal heart if not. You decide the size.
  • Information bonus:
    • if you get a 1 or 2, win a small bonus heart
    • if you get a 3, 4, 5 or 6, nothing happens.


54 cards
12 small hearts
7 big hearts
12 small bonus hearts
7 big bonus hearts
14 goal cards
6 starting cards
6 action bonus cards
3 info bonus cards

License Information
Creative Commons License Lila’s Hearts by A.C. Hermann, Bruna Descovi da Silva, Isadora Giongo Brandalise, Larissa Yasin Gonçalves Galuschka is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Icon used on cards by Paomedia